Troy & Darcy interview Monte J Cook about his new game of surrealistic fantasy, Invisible Sun, which is currently sitting at double its funding goal with over $400,000 on Kickstarter with only 11 days left! If you’re a Cypher System fan and want to know why you’d be interested in Invisible Sun, this is the interview for you.
1:03 Invisible Sun Pitch
2;35 What do Cypher System fans have to look forward to in this game?
Invisible Sun Character Sentence Posts
- You are a [Foundation] [Heart] of the order of [Order] who [Forte]
- Your Foundation is something about your past or background, your Heart is your truest self, your Order is how you interact with magic and other magic-users, and your Forte is something that distinguishes you uniquely.
4:09 What level of narrative control do the players have in Invisible Sun?
8:50 There are pools in Invisible Sun, similar to the Cypher System. Do these pools act as both your resource, and your damage tracking?
10:10 Is there anything in Invisible Sun similar to the GM Intrusion Mechanic?
12:40 Because of the similar sensibilities to the Cypher System, was there a time when you thought Invisible Sun could be a Cypher System game?
15:10 What have you learned from previous projects, specifically the Numenera Reliquary Box, that you were able to apply to this project?
18:17 Are there elements of the Invisible Sun game that Cypher System players can take back to the Cypher System games that they play?
20:20 Are there things like Cypher System Card Decks in Invisible Sun to help the GM with managing the game, or with narrative ideas?
Invisible Sun Orders
24:55 What was the inspiration behind the creation of the directed campaign?
26:40 During the directed campaign, people will be communicating back to Monte Cook Games about what is happening in their home campaigns. What will this experience be like of getting all this feedback of how people are playing the game?
28:00 There are great communities forming around Invisible Sun. What are you excited to see come out of the community?
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