Jun 13 2017

Bone, Stone, and Obsidian – Episode 1: Templars

The sands of Athas are unforgiving to those without bone, stone, or obsidian to protect their water–and their lives. In this episode, Robert and Wayne talk about the roles templar play in your game: enemy, ally, and setting. Welcome to Dark Sun!


  • Templar: lore, story, and mechanics


Bone, Stone, and Obsidian

  • obsidian@athas.org



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  1. Kerry Earlywine

    Fantastic! Really happy to have found this information source to bring to life this exciting campaign world. Greatly appreciate your research and knowledge.

    1. Wayne Chang

      Thank you so much for listening!

  2. Scrivener of Doom

    This has been outstanding. Thanks for doing this. I hope you’re able to maintain the enthusiasm! 🙂

  3. Kevin Bruce Madison

    Loved this episode and looking forward to the next!

    Would love to hear your thoughts on adapting defiling to 5e.

    Congrats on the first episode and see you again soon under the Dark Sun!

    1. Robert Adducci

      Thanks! Don’t worry, there will definitely be an episode on arcane magic and defiling at some point.

  4. Patrick McFadden

    Was at a book store this week and I picked up some of my favorite Dungeons and Dragons paperbacks. I had a TON of Dragonlance and Forgotten Realms, but before this week I never saw any Dark Sun stuff. Happy to say I now have the Prism Pentad and Tribe of One, and I’m very glad to have a podcast to listen to as I explore Athas

    1. Robert Adducci

      Glad you found it! Let us know how you like them.

  5. james

    Dark Sun clerics get their power from the Elemental planes. When the SK were created by Rajaat he created a conduit from the elemental planes that gave them their immortality. This power was able to be “given” to their servants even tho they couldn’t use it themselves. This is how Templars get “non defiling” magic from the SK’

    1. Robert Adducci

      Thanks for the comment James. The elemental conduit idea was introduced in Earth, Air, Fire, & Water and was described as Elemental Vortex’s being drawn to the SK’s and attaching to them, allowing for the transfer of divine elemental power. That explanation always felt a bit forced to me and as indicated in the podcast I think the change to having Templars be warlocks makes more sense as a whole. I”m sure there’s still room for a divine style Templar with some thought.

      1. Kenneth C.

        Warlocks always seemed the best fit to me, for Templars. I’m excited to have seen this podcast come across my feed. I’m gearing up to run a Dark Sun game in the future and this seems like it will be a great tool.

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