A bang is a situation you throw at a character or group of characters and watch how they react. There isn’t something to overcome, just a choice.
Bangs are something I heard about on a podcast. Go figure. Me, hearing about something gaming related on a podcast. It was on the Walking Eye during a conversation between the shows primary host Kevin and Clyde from Theory from the Closet. You can hear their conversation here. From there I went on to check out story games (a forum dedicated to bringing more story out in all games) and started reading about bangs. Then I moved onto the best of Story Games section on their forum and started reading about bang types. You can check out the whole post here but I’ll try to summarize.
Dilemma Bangs: You take two things the character values equally and make the character choose one over the other.
Multivariate Bang: The character has no clear choice but can do “anything”.
Unary Bang: The choice comes from a single value instead of two as in the dilemma bang.
Escalation Bang: You do the same bang as a previous bang but alter the stakes slightly.
Raymond Chandler Bang: The universal survival bang. People come in guns blazing but the bang comes not from surviving but in the dealing with anything going on during the situation, innocent bystanders, valuable objects, ect., and the aftermath.
Omnipresent Values Bang: Bang a value that is accepted as universal, such as sexuality, family, gender roles. Something a character might not have on their character sheet but a person will generally have some reaction to.
Identity Bang: You challenge some value central to the characters identity.
Win Repercussion Bang: You take a clear win and confound it.
The credit for this list should go to Mike Holmes and Josh Roby. Mike put the idea’s out there and Josh shortened the list to three sections. The above are types of Bangs. Josh felt there were player responses and ways to apply bangs.
Batman Bang: The player chooses not to choose and raises the stakes of the situation in some way in an attempt to choose all values. Think of the Riddler situation at the end of the third batman movie.
Player Instituted Bang: One of the other players creates a bang in the fiction with his character. This is not a bang off a bang but just a player creating a bang. It might feel like PvP but I suggest you just run with it and facilitate the situation by involving all the players.
Accidental Bang: Sometimes you don’t mean to set up a bang and it just sort of happens. A player is confronted with a difficult choice. These are gold so pay attention to the outcome as it will tell you and the player a lot about their character.
Ways to Apply
Multi-Player Bang: This hits more than one character in terms of shared values.
Cross-Player Bang: This hits more than one character but each character has a different value affected. This usually leads to lots of character interaction.
Emergent Bang: You throw out a situation in which you know it will affect the characters values but your not sure which values the characters will attach to the situation so you feel is out and react to the players as you play. The bangs result emerges through play.
As I said earlier these are ideas I’ve heard about and started to look into. I know I’ve been doing them for a long time without realizing it. Now I have a name and concept to associate with so Bangs are a solid tool in my GM tool box. Check out the links and go through story games. There’s a lot of good information there for all types of games.
Chris “The Light” Sniezak