Podcast: Play in new window | Download
Shawn and Chris chat about the scope and length considerations when designing adventures. Part 2 of our encounter and adventure design series. Enjoy.
Links
Podcast: Play in new window | Download
Shawn and Chris chat about the scope and length considerations when designing adventures. Part 2 of our encounter and adventure design series. Enjoy.
Links
It's part four of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas engage Casey and work on rescuing Gunny's dad in this episode.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
Thanks for turning me on to James Haeck’s article on “No, but…” which I’ve often felt the need to justify as acceptable.
While I generally agree with DM David’s advice on not ‘fridging’ NPCs the PCs have grown fond of, I’ve had some great experience doing just that, such as when my Lost Mine of Phandelver group grew fond of Elsa the gossipy barmaid while I knew all along that she was a doppelganger. The eventual discovery was glorious! (Then I did it again with Droop, only for them to later discover that the real Droop, who they had also grown fond of, was safe and sound…or at least still alive and healthy.)
Sharing this stuff is one of the great values of, and reason I to listen to, your show. Plus how many D&D podcasts are there where a host can ask “Why does length matter?” and get a straight (mature) answer. 😉
Thanks for the feedback, Eric!