Podcast: Play in new window | Download
Get down with some new blood. That’s right. It’s about bringing in warm bodies and showing them the ropes. Chris and Shawn talk about teaching new players the game.
Podcast: Play in new window | Download
Get down with some new blood. That’s right. It’s about bringing in warm bodies and showing them the ropes. Chris and Shawn talk about teaching new players the game.
It's part three of the final story, PROSPOCALYPSE NOW. Gunny, Ti, Bo, Meseme, and Silas start the true search for Gunny's dad in this episode. Angels, and Magic, and Casino's Oh My!
Ang, Chris and Josh chat about mixing up genres in our RPGs and as a result touch on what genre is, and why we can and should mash it all up together!
Show us how you run or play a game when you’ve only dabbled in a particular IP! Phil and Senda talk being the GM or being a player when you’re […]
It's part two of the final story, PROSPOCALYPSE NOW. Gunny, Ti, and Silas talk with Vincent Flameworth about Gunny's dad and mind magic. Then the trio return to school to deal with the fall out of prom.
I’m running a game for my wife and a group of her coworkers, most of whom have been totally new to D&D and RPGs in general. They made their own characters, but I gave each one a chart breaking their abilities down into Actions, Bonus Actions, Reactions and Passive Features, so that they’d know what their options were during each turn (“choose one from column A, one from column B … “).
Love it. Do you have the chart somewhere to share?
So trading an attack for advantage isn’t that over powered. Sure it lets a rogue sneak attack almost every round, once they get a second attack. But honestly? Rogues can pretty easily get that sneak each round anyway. Ferex, a swashbuckler gets the standard sneak with allies, plus rakish audacity to sneak attack anyone who isn’t in the center of a line.